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1 MW2 Patch Code List C++ on Sat Nov 20, 2010 7:50 pm

xFLAMeHD

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MW2 Patch Code List C++


I compiled this together as it helps me find codes easily when patch editing. I will update the thread regularly, and if there are any i'm missing - feel free to PM me or post the codes.

You can see there are some names i give credits for this i didint find them i compiled them :')

If you need to find something quickly, press CTRL+F and use the special code in [].
[C000] Contents

[C001] Complete All Challenges
[C002] Instant Level 70
[C003] Toggle UFO Mode
[C004] Godmode
[C005] Unlimited Ammo
[C006] Toggle Red Boxes
[C007] Teleport
[C008] No Recoil
[C009] Invisibility
[C010] Advanced Aimbot by Lost4468
[C011] Unfair Aimbot
[C012] Spawn/Move Care Packages
[C013] Create Money
[C014] Write Text On Screen
[C015] Enable Mods for Occasions
[C016] Set Stats
[C017] Add Stats
[C018] End Game
[C019] Change Vision
[C020] Change Model
[C021] Shoot Projectiles
[C022] Hidden Gamemodes
[C023] Earthquake
[C024] Explosive Bullets
[C025] Freeze/Unfreeze Players
[C026] Care Package Bunker by TheUnkn0wn
[C027] Skybase
[C028] Artillery Gun
[C029] Change Appearance by TheUnkn0wn
[C030] Adding Bots
[C031] Flyable Harrier
[C032] Deranking Scripts
[C033] Display Cardicon on Welcome Message
[C034] Give any Killstreak
[C035] Disable Functions
[C036] Spawn Merry-Go Round
[C037] Teleport Everyone to Position
[C038] Floating / Flying
[C039] Toggle Pro Mod
[C040] Bouncy Grenades
[C041] Kamikaze Bomber
[C042] All Infection's Package
[C043] Jetpack by Lost4468
[C044] Death Machine
[C045] Diving Airstrike
[C046] Human Torch
[C047] Suicide Bomber
[C048] Disco
[C049] Save + load Position
[C050] Auto Dropshot
[C051] Mines
[C052] Clan Tag Verification
[C053] Clan Tag Editor (in-game)
[C054] Class Name Editor (in-game)
[C055] Stinger SPAS by DEREKTROTTER




[C001] Complete All Challenges
Code:
completeAllChallenges()
{
        self endon( "disconnect" );
        self endon( "death" ); 
        self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
        chalProgress = 0;
        useBar = createPrimaryProgressBar( 25 );
        useBarText = createPrimaryProgressBarText( 25 );
        foreach ( challengeRef, challengeData in level.challengeInfo )
        {
                finalTarget = 0;
                finalTier = 0;
                for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
                {
                        finalTarget = challengeData["targetval"][tierId];
                        finalTier = tierId + 1;
                }
                if ( self isItemUnlocked( challengeRef ) )
                {
                        self setPlayerData( "challengeProgress", challengeRef, finalTarget );
                        self setPlayerData( "challengeState", challengeRef, finalTier );
                }

                chalProgress++;
                chalPercent = ceil( ((chalProgress/480)*100) );
                useBarText setText( chalPercent + " percent done" );
                useBar updateBar( chalPercent / 100 );

                wait ( 0.04 );
        }
        useBar destroyElem();
        useBarText destroyElem();

[C002] Instant Level 70
Code:
self setPlayerData( "experience" , 2516000 );

[C003] Toggle UFO
Code:
doUfo()
{
    self notifyOnPlayerCommand( "down", "+actionslot 2" );
    maps\mp\gametypes\_spectating::setSpectatePermissions();
    for(;;)
    {
    self waittill("down");   
    self allowSpectateTeam( "freelook", true );
    self.sessionstate = "spectator";
    self waittill("down");
    self.sessionstate = "playing";
    self allowSpectateTeam( "freelook", false );
    }
}

[C004] Godmode
Code:
doGod()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self.maxhealth = 90000;
        self.health = self.maxhealth;

        while ( 1 )
        {
                wait .4;
                if ( self.health < self.maxhealth )
                        self.health = self.maxhealth;
        }

[C005] Unlimited Ammo
Code:
doAmmo()
{
        self endon ( "disconnect" );
        self endon ( "death" );

        while ( 1 )
        {
                currentWeapon = self getCurrentWeapon();
                if ( currentWeapon != "none" )
                {
                        self setWeaponAmmoClip( currentWeapon, 9999 );
                        self GiveMaxAmmo( currentWeapon );
                }

                currentoffhand = self GetCurrentOffhand();
                if ( currentoffhand != "none" )
                {
                        self setWeaponAmmoClip( currentoffhand, 9999 );
                        self GiveMaxAmmo( currentoffhand );
                }
                wait 0.05;
        }

[C006] Toggle Red Boxes
Code:
doWallhack()
{
    self notifyOnPlayerCommand( "up", "+actionslot 1" );
    for(;;)
        {
        self waittill("up");
    self ThermalVisionFOFOverlayOn();
    self waittill("up");
    self ThermalVisionFOFOverlayOff();
    }

[C007] Teleport
Code:
doTeleport()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

        for(;;)
        {
                self waittill( "dpad_up" );
                self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
                self.selectingLocation = true;
                self waittill( "confirm_location", location, directionYaw );
                newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
                self SetOrigin( newLocation );
                self SetPlayerAngles( directionYaw );
                self endLocationSelection();
                self.selectingLocation = undefined;
        }

[C008] No Recoil
Code:
self player_recoilScaleOn(0); 


I Will update this thread.

2 Re: MW2 Patch Code List C++ on Tue Feb 01, 2011 4:15 pm

abnranger375

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Fresh Meat
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You compiled these? Looks oddly like DerekTrotters post on NGU

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3 Re: MW2 Patch Code List C++ on Tue Feb 01, 2011 10:50 pm

DJ Fresh

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This looks like it only works for PC.

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